Devlog 4



In this Devlog the goal from previous Devlog 3 was to finish up the 1st encounter of the subway looking over grammatical errors and debugging the code to make sure it is correct. After finishing that goal I continued working on the second encounter of the subway level along with the "Street level" Sebastion got his goal done of drawing assets of the characters I specified along with the concept art of how the background is supposed to be.

I took the majority of the coding and writing out the scripts for the characters since I'm the developer of the game, It makes sense to write it while the other draws the characters. So far this dynamic has worked. We have been able to focus on the quality of the game and ensure that it's playable and working for testing

My goal for this week is to continue the second encounter of the first level to finish adding the characters and facial expressions. I also need to finish the layout of the second level. The script is almost done but the plug-in options and placements for characters are set.

To achieve this I need to make sure my games options and pathways are neat and organized. I had figured out a way to code the game in real-time while adding stuff so it makes production easier without having to close the game out every edit. I can now refresh the game while staying in it while the lines of code are added.

I do however need to take note of how case-sensitive some names are for the game's assets. For example, if I add an image and the file name is "BackgroundCharacter" if I plug this in it'll break my code due to uppercase letters, causing some scrips to load and reload and even crash. I need to keep this better organized.


So far I haven't run into any playtesting errors besides the casual misspelling. since I edit in real-time i catch a lot of the areas as I am coding so I've been able to keep playtesting problems down to a minimum. 

Files

Listen To Me Beta.rar 4.3 MB
Apr 27, 2022

Get Listen To Me

Comments

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Keep it going! Cool devlog!