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Devlog
Devlog 4-Sebastian
April 27, 2022
by
Sir-bastion
Week of the 25th of April Teams goals for the past week were to get the art assets done and implemented into the game as well as giving the subway level another encounter and make another level with t...
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Devlog 3-Sebastian
April 27, 2022
by
Sir-bastion
Week of the 11th of April The teams goal for the past week were getting some references and characters out for the game. These goals were accomplished by the team. The teams goal for next week are to...
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Devlog 4
April 27, 2022
by
Brandon5701
In this Devlog the goal from previous Devlog 3 was to finish up the 1st encounter of the subway looking over grammatical errors and debugging the code to make sure it is correct. After finishing that...
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Devlog 3
April 13, 2022
by
Brandon5701
The goal for our team was to look back at the notes taken and add the changes and feedback we were given. Things like adding a tutorial. Make the dialogue harder to guess correct, Give more choice bas...
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Dev log 2-Sebastian
April 06, 2022
by
Sir-bastion
The teams goal for the past week was to get out a digital prototype ready to play test. In my area we were able to fully make certain decision about what engine the game would run on and set on the me...
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Listen to me update
March 30, 2022
by
Brandon5701
Currently am adding a tutorial to be used for new players...
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Dev log 1-Sebastian
March 30, 2022
by
Sir-bastion
The team’s goals for the pat week was to get a playable analogue out and ready to test on miro. As well as to get the mechanics of the game down. We were able to compete the playable analogue but st...
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Game design document
March 29, 2022
by
Sir-bastion
https://docs.google.com/document/d/1RVBk4rAjY7CiLRCOdkfQ6vlWPakHcD54QC2bg6H6v1E/...
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Listen To Me Macro Sheet
March 22, 2022
by
Brandon5701
https://docs.google.com/spreadsheets/d/1vFNBPkpgRywuNo0aCaJBS-VHTkoLlxkHknmdfsvf...
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